Thursday, August 26, 2010

nkPasses

hello guys i have just put together a shader tool that writes out RGB / matte / masking passes to a single openexr file for maya 2008.

It segregates the meshes / nurbs into layers of 3. So each layer has a mesh with pure R, pure G and pure B, and their combined alpha.

The cool feature is, it has no software limitations on the number of passes. The number of passes depend on the number of objects in the scene. The only limitation is the amount of memory available on the system hardware.

A typical HD 720p scene could render out ~200 passes / layers into an exr. More testing required to confirm benchmarks and in the meantime, I will find a place to upload the files for people to use.

if you are interested in the early bird edition, please drop me your email, will mail it to you.